Free Template

Heist Crew Relationship Map Template

A heist is a machine made of people — and the moment one of them has a secret agenda, the whole thing breaks down in the most interesting ways. The Heist Crew template maps out the full cast of a job: the crew, the mark, the inside man, the fence, and the loose end the DM hasn't revealed yet. Use it to plan a one-shot score or as the beating heart of a full Blades in the Dark–style campaign.

Plans (90)Crew (85)Access (75)Guards (80)Contact (50)Deal (70)Knows (65)
The Score
Abstract · Active
target
The Mastermind
PC · Alive
crew
The Muscle
PC · Alive
crew
The Inside Man
NPC · Alive
contactcomplication
The Mark
NPC · Alive
antagonist
The Vault
Location · Unknown
locationtarget
The Fence
NPC · Alive
contact
The Loose End
NPC · Alive
complication
The Heist Crew template, exactly as it opens in the app. Drag to pan, scroll to zoom.
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What's included

  • 8 nodes: the score, mastermind PC, muscle PC, inside man, the mark, the vault, the fence, and a hidden loose end
  • Crew alliance edges and contact relationships
  • Hidden edges: what the loose end knows about the inside man (DM only)
  • A crew group node for quick visual reference
  • 3 quest goals: case the vault, secure a buyer, and deal with the loose end

Use cases

  • One-shot heist sessions — Ocean's Eleven in a fantasy world
  • Blades in the Dark or Scum & Villainy campaign prep
  • Urban D&D campaigns with a thieves' guild as the patron
  • Any scenario where players need to infiltrate a protected location

Built for Dungeon Masters and GMs running D&D 5e, Blades in the Dark, Shadowrun, or any heist-focused tabletop RPG.

More free templates

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Or see all campaign templates and build a map from scratch.

Frequently asked questions

Is this only useful for a one-shot?
No — it scales better than it looks. A single job uses it as drawn. A campaign reuses the structure per score, keeping the crew and their contacts stable across jobs while the mark, the vault and the complications change. That's essentially how a Blades in the Dark campaign accumulates.
What is the 'loose end' node for?
It's the thing that turns a plan into a story. The loose end is connected to the inside man by a hidden edge — they know something about him the crew doesn't. Whether you spring it depends on how the job goes, but having it mapped from the start means you can foreshadow it in advance rather than inventing a betrayal on the spot.
Can I map the plan itself, not just the people?
The score and the vault are already nodes, so yes — the target and the objective sit on the same canvas as the cast. Add locations for approach routes or safehouses and link them to the crew members who know about them, and the map doubles as the party's operational picture.
Which systems is it for?
Blades in the Dark and other Forged in the Dark games most obviously, but it's used for D&D thieves' guild arcs, Shadowrun runs, and any scenario built around infiltrating somewhere protected. There are no rules references in it.

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